Who am I?
I started out playing games at the age of three when for Christmas I was gifted a PlayStation from my grandmother with the first game I ever played alongside it, Crash Bandicoot 3. From that moment on I knew I had a love for video games that could not be broken. My entire life I have always had a fondness for animation and characters. The ability to breathe life into something that isn't real by giving it a personality, a unique look, giving it interesting movements, etc. I have always wanted to breathe life into characters the ways those before me have and I want to eventually make a character people can love the way I loved Spyro and Crash as a child.
While I'm not a professionally experienced leader, I do think I have the capacity to become one. I seem to have a knack for helping others out, or pushing them to do better whether it be in video games or projects, even in the case of something I don't know, I at the very least try to help someone out. During the project Left Run I had to take over the project as Lead Artist mid-way through the project after one of the team members had a tragedy occur and over the course of 2 weeks me and the team completely scrapped/overhauled the old art and made it over from scratch because the previous work was too inconsistent and was taking too long to produce and we managed to pull it off and I was quite happy that our effort paid off. Even as a lead though I continued to ask my team for feedback on my work because I knew even though I was in a higher position, that didn't mean that I was now a master, and there is always ways to improve ones work.
As Lead Animator for Death by Oil I felt I had finally begun on the animation journey as I gave a large mech a feeling of weight and realism. The walker the player controls has a wind up to get going and stomps it's feet into the ground to make the player feel like it's a powerful force on the battlefield, and as my first full attempt at 3D animation I am rather proud of the outcome as a beginner. However as someone who started out this project with only a little experience rigging/animating from teaching myself over the summer I believe this has been a huge step towards my goal. Now that I have the ability and opportunity to, I have been working on making my dream of breathing life into characters a reality.
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As Lead Artist for Reaver I made my first step into character design and experimented with robotics with a full range of humanoid motion. Robotic hands with fully articulated fingers, Robotic legs with a large range of motion, cybernetic armor that is bulky but doesn't get into the way. It is probably the most interesting test of my skills and ability to build a character so that it can still do what it needs to while avoiding the need to clip into itself to do movements and still retain interesting and unique looking armor/aesthetics.
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Currently I am working on a side project for a Gundam battle when I'm not at work. This project will be both a learning experience and hopefully push my animation skills to a new level. Currently the model for Barbatos Lupus Rex is finished and rigging has begun where I plan to test and improve my rigging skills with new techniques as well as making a better rig just from all that I've learned.