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Left/Run
(Adam's Shirt)
Role: Art Lead Team Size: 5 Engine: Unity Time: 2 months
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Left Run is a 2D platformer where you are the "villain" who is trying to take back his territory. Since in standard and classic platformers the player/hero goes from left to right, since you are the villain you start on the right and go left. You as the villain Azazel control your minions throwing them out to attack your enemies, form a bridge to get you across large gaps, and ladders to reach new heights your jump can't. Players platform and defeat enemies in their way as they reclaim their lost territory.
Responsibilities
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Oversaw and edited assets to maintain consistency in styles
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Port over existing assets from the old style and see if they were usable
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Create tile-able assets for the environment
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Create art assets for the menus
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Creating level layout based on existing blockout
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Skills Acquired/Improved
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Setting up/using Photoshop to create 2D sprites
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Porting and editing work from a hand-drawn style into a pixelated one
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Creating tile-able 2D floor and wall tiles
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Creating animated tile-able environmental assets
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Challenges Overcome
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Working with a team of people including myself who have only minor experience using Unity to create a playable game
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Working with a pipeline to create assets
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Creating pixel art with minimal prior experience
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